It’s in Civilization VI’s ludic elements that Firaxis has most stretched its legs as storytellers, telling a new tale of human history by means of a new historiography.
Mankind Divided is no longer Speculative Fiction along the lines of human Revolution, but a more allegorical work less open to application, interpretation, or speculation.
Though grotesque, eerie, even eldritch imagery is scattered throughout the puzzle platformer, it is this juxtaposition of such a proximate setting with the very event which epitomizes evil in our cultural memory which imbibes in Inside such a haunting quality.
“It is the mark of a good fair-story, of the higher or more compete kind, that… however fantastic or terrible the adventures, it can give to child or man that hears it, when the “’turn’ comes, a catch of breath, a beat and lifting of the heart, near to (or indeed accompanied by) tears, as keen as that given by any form of literary art.”
Because male characters have been historically the default, masculinity as a theme is just now beginning to be explored.
Civilization ignores the systematic nature which any body of sufficiently developed doctrine tends to take on and divorces the development of doctrines from their historical circumstances.
Doom is a perfect translation, preserving everything indispensable from the original and modernizing only as makes sense for the franchise.