“Fate is a lie told by the gods.”
Just as a player might have to master a new skill in a Souls game to progress through a level, readers must learn a new set of skills to progress through the “Round the Bend” chapter of Moore’s Jerusalem.
Injustice 2 invites players to participate in the process of redefining these heroes through the garb they don. Dressing up these virtual dolls proves every bit as engaging as the frenetic fights themselves, particular because it is through such that the players become co-creators on these characters’ latest adventure.
In its gameplay mechanics, narrative themes, and artistic direction, Final Fantasy XV is a work clearly enamored by and emulative of occidental culture.
Kotch is a slightly more sinister space Hitler, save for the fact that his primary precept is precisely the main message of the game, an irony by all indications entirely unintentional.
It’s in Civilization VI’s ludic elements that Firaxis has most stretched its legs as storytellers, telling a new tale of human history by means of a new historiography.
Mankind Divided is no longer Speculative Fiction along the lines of human Revolution, but a more allegorical work less open to application, interpretation, or speculation.